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Copy paththeme-slots.json
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690 lines (690 loc) · 28.6 KB
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{
"version": 1,
"slots": [
{
"id": "character.player",
"kind": "model",
"fit": "height",
"scale": 1.08,
"label": "Player character",
"description": "The character the player controls: walks, runs and jumps in the platformer, GTA, endless runner, RPG and point-and-click starters, or a unit selected and moved in the RTS and tile starters. A rigged character with Idle, Walk, Run, Jump and Death animations."
},
{
"id": "character.enemy",
"kind": "model",
"fit": "height",
"scale": 1.08,
"label": "Enemy character",
"description": "An opponent the player fights: it chases the player and is shot in the FPS with enemies and the vampire survivor, and it is the target blown away by the tank. A rigged character with Idle, Walk or Run and Death animations, recognizable as hostile."
},
{
"id": "character.npc",
"kind": "model",
"fit": "height",
"scale": 1.08,
"label": "NPC or ally character",
"description": "A friendly character the player walks to and talks to (RPG, point-and-click): it stands and opens a dialog. A rigged character with an Idle animation, recognizable as friendly."
},
{
"id": "character.monster",
"kind": "model",
"fit": "height",
"scale": 1.08,
"label": "Monster or creature",
"description": "The creature hunting the player in the horror starters: it roams, chases the player and ends the game when it catches them, and is shot in the FPS horror. A rigged creature with Idle and Walk or Run animations, scarier than character.enemy."
},
{
"id": "vehicle.car",
"kind": "model",
"fit": "length",
"label": "Drivable ground vehicle",
"description": "The vehicle the player drives on the ground (driving, racing, GTA): a car, kart, truck, tractor or sled. Not a boat or an aircraft."
},
{
"id": "vehicle.aircraft.player",
"kind": "model",
"fit": "length",
"label": "Player aircraft",
"description": "The flying vehicle the player pilots (flight simulator, shoot'em up, twin-stick shooter): a plane, spaceship or any flying vessel."
},
{
"id": "vehicle.aircraft.enemy",
"kind": "model",
"fit": "length",
"label": "Enemy aircraft",
"description": "The flying vehicles the player shoots down in the shoot'em up and the twin-stick shooter."
},
{
"id": "vehicle.tank.base",
"kind": "model",
"fit": "length",
"label": "Turret vehicle base",
"description": "The hull of the tank, which drives. Fill the three tank slots from the same model set."
},
{
"id": "vehicle.tank.turret",
"kind": "model",
"fit": "length",
"label": "Turret vehicle turret",
"description": "The turret of the tank, which rotates on the hull. Fill the three tank slots from the same model set."
},
{
"id": "vehicle.tank.cannon",
"kind": "model",
"fit": "length",
"label": "Turret vehicle cannon",
"description": "The barrel of the tank, which aims up and down and fires. Fill the three tank slots from the same model set."
},
{
"id": "weapon.handheld",
"kind": "model",
"fit": "contain",
"label": "First person weapon",
"description": "The gun held in first-person view in the FPS starters: the player aims it with the crosshair and fires it, and its bullets hit what it points at. It must shoot: a pistol, rifle, shotgun, blaster, crossbow or bow. Never a melee weapon or a tool (sword, axe, shovel, candy cane)."
},
{
"id": "projectile.player",
"kind": "model",
"fit": "volume",
"label": "Player projectile",
"description": "What the player fires: the bullets of the shoot'em up, twin-stick shooter and vampire survivor, and the tank shell, which explodes where it lands. Small and flying: a bullet, arrow, cannonball, fireball or snowball."
},
{
"id": "projectile.enemy",
"kind": "model",
"fit": "volume",
"label": "Enemy projectile",
"description": "What the enemies fire at the player in the shoot'em up. Small and flying, and different from projectile.player."
},
{
"id": "pickup.coin",
"kind": "model",
"fit": "contain",
"label": "Coin or currency pickup",
"description": "A collectible the player picks up by walking into it, counted as a score (the coins of the platformer). Small and rewarding, about as tall as it is wide: a coin, gem, star or fruit."
},
{
"id": "hazard.spike",
"kind": "model",
"fit": "contain",
"label": "Hazard or trap",
"description": "A trap the player must avoid in the endless runner: touching it fails the run. Clearly dangerous: spikes, a saw, fire or a mine."
},
{
"id": "nature.tree",
"kind": "model",
"fit": "height",
"label": "Tree",
"description": "The trees: scattered by the thousands in the forests of the expanded starters, where the player and vehicles collide with their trunks, and placed on tiles in the tile placement starters. Something tall growing from the ground, in the style of the setting: a pine, palm, dead tree or alien plant."
},
{
"id": "nature.grass",
"kind": "model",
"fit": "height",
"label": "Grass or bush",
"description": "Small vegetation scattered densely on the ground of the expanded starters, which the player walks through (it has no collision), and the decorative grass of the RPG, RTS and point-and-click starters. Low and small: grass, a bush, flowers or mushrooms. Not a tree or an object."
},
{
"id": "nature.rock.big",
"kind": "model",
"fit": "volume",
"label": "Large rock",
"description": "Large rocks scattered on the terrain of the expanded starters, where the player and vehicles collide with them: boulders that block the way. A rock takes the volume of the placeholder rock, whatever its shape."
},
{
"id": "nature.rock.small",
"kind": "model",
"fit": "volume",
"label": "Small rock",
"description": "Small stones scattered densely on the ground of the expanded starters, walked over: pebbles and small rocks. A stone takes the volume of the placeholder stone, whatever its shape."
},
{
"id": "resource.log",
"kind": "model",
"fit": "contain",
"label": "Log or raw resource",
"description": "A raw material lying on the ground: the logs harvested and carried in the survival crafting starters, and the fallen logs of the horror forests. Long and lying: a log, branch, plank or bundle of material."
},
{
"id": "crop.a",
"kind": "model",
"fit": "contain",
"label": "First crop or food item",
"description": "The first crop of the farming starters: it grows from a seed planted in a dirt plot, and is picked up when grown. Something grown from the soil: a vegetable, fruit, pumpkin or mushroom. Not cooked food or an object. Different from crop.b."
},
{
"id": "crop.b",
"kind": "model",
"fit": "contain",
"label": "Second crop or food item",
"description": "The second crop of the farming starters: it grows from a seed planted in a dirt plot, and is picked up when grown. Something grown from the soil: a vegetable, fruit, pumpkin or mushroom. Not cooked food or an object. Different from crop.a."
},
{
"id": "prop.container",
"kind": "model",
"fit": "contain",
"label": "Bag, crate or chest",
"description": "A container about as tall as it is wide: the seed bags the player clicks to get seeds in the farming starters, and the crates used as cover in the FPS with enemies. A bag, crate, barrel or chest."
},
{
"id": "building.tower",
"kind": "model",
"fit": "contain",
"label": "Tall building or tower",
"description": "A tall building, at least twice as tall as it is wide: the skyscrapers of the GTA starter and the tower placed on a tile in the tile placement starters. A skyscraper, tower, silo, lighthouse or obelisk. Not a house (building.house)."
},
{
"id": "building.house",
"kind": "model",
"fit": "contain",
"label": "House or low building",
"description": "A house or a low building standing on its own, about as tall as it is wide or lower: the houses of the GTA, driving and RPG starters, the buildings of the RTS, the barns of the farming starters, the crypts and cabins of the horror starters. A house, shop, barn, cabin, hut, tent, crypt or base module. Not a tower (building.tower)."
},
{
"id": "prop.obstacle",
"kind": "model",
"fit": "contain",
"label": "Small obstacle",
"description": "A small obstacle on a road or track, about as tall as it is wide: the traffic cones the car knocks away in the driving and racing starters. Something a vehicle hits and pushes: a cone, bollard, barrel, crate or fire hydrant. Not a long barrier (prop.barrier)."
},
{
"id": "prop.barrier",
"kind": "model",
"fit": "contain",
"label": "Barrier or low wall",
"description": "A long, low obstacle lining a road or giving cover, about three times as long as it is tall: the barriers along the racing and driving tracks, the sandbags and containers the player hides behind in the FPS with enemies and the tank. A road barrier, sandbags, fence, low wall, hedge or log. Not a cone (prop.obstacle)."
},
{
"id": "env.ground",
"kind": "texture",
"label": "Ground",
"description": "The texture of flat ground boxes: the ground of the starters without a terrain."
},
{
"id": "env.ground.tiled",
"kind": "texture",
"label": "Ground with a tile grid",
"description": "The texture of floors and grounds with a visible tile grid: the floor of the camera monitoring building, and the grounds of the RTS, flight simulator, shoot'em up and point-and-click starters."
},
{
"id": "env.wall",
"kind": "texture",
"label": "Wall and building faces",
"description": "The texture of walls, platforms and building faces made of boxes."
},
{
"id": "env.road",
"kind": "texture",
"label": "Road or track surface",
"description": "The texture of roads and tracks made of boxes (driving, racing, tank)."
},
{
"id": "env.water",
"kind": "texture",
"label": "Water or lava",
"description": "The texture of water areas made of boxes (or lava, in a fiery setting)."
},
{
"id": "env.tiles",
"kind": "texture",
"label": "Placement grid overlay",
"description": "The texture of the placement grid of the tile placement starters."
},
{
"id": "env.crate",
"kind": "texture",
"label": "Pushable box faces",
"description": "The texture of pushable boxes and furniture: a crate, wooden or metal box."
},
{
"id": "env.finish",
"kind": "texture",
"label": "Finish line",
"description": "The texture of the finish line of the racing starters: a checkered or striped band."
},
{
"id": "env.dirt",
"kind": "texture",
"label": "Farm plot or diggable ground",
"description": "The texture of the farm plots where seeds are planted: tilled soil."
},
{
"id": "terrain.ground",
"kind": "material",
"label": "Main ground of a terrain (grass, sand, snow...)",
"description": "The main ground of a 3D terrain, covering most of it: grass, sand, snow, dirt."
},
{
"id": "terrain.dirt",
"kind": "material",
"label": "Paths, trails and fields of a terrain",
"description": "The paths, trails and fields painted on a 3D terrain."
},
{
"id": "terrain.road",
"kind": "material",
"label": "Paved roads of a terrain",
"description": "The paved roads painted on a 3D terrain."
},
{
"id": "terrain.rock",
"kind": "material",
"label": "Cliffs and steep slopes of a terrain",
"description": "The cliffs and steep slopes of a 3D terrain."
},
{
"id": "terrain.sand",
"kind": "material",
"label": "Shores and beaches of a terrain",
"description": "The shores and beaches of a 3D terrain."
},
{
"id": "terrain.pavement",
"kind": "material",
"label": "Sidewalks and squares of a terrain",
"description": "The sidewalks and squares of a 3D terrain."
},
{
"id": "terrain.grass.base",
"kind": "color",
"label": "Color of the grass blades at their base",
"description": "The color of the grass blades at their base, close to the color of terrain.ground."
},
{
"id": "terrain.grass.tip",
"kind": "color",
"label": "Color of the grass blades at their tip",
"description": "The color of the grass blades at their tip, lighter than terrain.grass.base."
},
{
"id": "sky.day",
"kind": "skybox",
"label": "Daytime sky",
"description": "The sky of most starters, around the whole scene."
},
{
"id": "sky.dark",
"kind": "skybox",
"label": "Night or gloomy sky",
"description": "The night or gloomy sky of the horror starters."
},
{
"id": "2d.side.player",
"kind": "sprite",
"label": "Side view player character",
"description": "The character the player controls in the 2D platformer, platformer shooter and endless runner starters, seen from the side and facing right. It stands on platforms about as tall as itself: a character close to a square, with idle, walk and jump animations when the pack has them."
},
{
"id": "2d.side.ground",
"kind": "texture",
"label": "Side view platform",
"description": "The image repeated along the platforms of the side view starters, which are one tile (64 pixels) tall: a ground tile that repeats seamlessly from left to right, with its surface at the top."
},
{
"id": "2d.side.background",
"kind": "texture",
"label": "Side view background",
"description": "The image repeated behind the whole scene of the side view starters: a plain or evenly patterned sky or wall that repeats seamlessly in both directions."
},
{
"id": "2d.side.coin",
"kind": "sprite",
"label": "Side view collectible",
"description": "What the player collects in the 2D platformer: a coin, gem or star, half the size of the player."
},
{
"id": "2d.side.hazard",
"kind": "sprite",
"label": "Side view hazard",
"description": "What the player must jump over in the endless runner: spikes, a saw or a hostile creature, about as large as the player."
},
{
"id": "2d.side.target",
"kind": "sprite",
"label": "Side view target",
"description": "What the player shoots in the platformer shooter: a target or an enemy, floating in the air, about as large as the player."
},
{
"id": "2d.side.projectile",
"kind": "sprite",
"label": "Side view projectile",
"description": "What the player fires in the platformer shooter: a bullet, fireball or arrow flying to the right."
},
{
"id": "2d.flappy.player",
"kind": "sprite",
"label": "Flappy flyer",
"description": "What the player keeps in the air in the flappy bird starter, seen from the side and facing right: a bird, plane or any flying thing."
},
{
"id": "2d.flappy.obstacle",
"kind": "sprite",
"label": "Flappy obstacle",
"description": "The tall obstacles the flyer passes between in the flappy bird starter, rising from the ground: a rock, pillar, pipe or tree, much taller than wide."
},
{
"id": "2d.flappy.ground",
"kind": "texture",
"label": "Flappy ground and ceiling",
"description": "The image repeated along the floor and the ceiling of the flappy bird starter, two tiles (128 pixels) tall."
},
{
"id": "2d.flappy.background",
"kind": "texture",
"label": "Flappy background",
"description": "The image repeated behind the whole scene of the flappy bird starter: a plain or evenly patterned sky."
},
{
"id": "2d.overhead.player",
"kind": "sprite",
"label": "Top view player",
"description": "The character or vehicle the player moves in the top-down, twin-stick shooter and vampire survivor starters, seen from straight above and facing right. It turns to face where it goes or aims."
},
{
"id": "2d.overhead.enemy",
"kind": "sprite",
"label": "Top view enemy",
"description": "What chases the player in the twin-stick shooter and the vampire survivor, seen from straight above and facing right."
},
{
"id": "2d.overhead.projectile",
"kind": "sprite",
"label": "Top view projectile",
"description": "What the player fires in the twin-stick shooter and the vampire survivor, seen from above and flying to the right."
},
{
"id": "2d.overhead.obstacle",
"kind": "sprite",
"label": "Top view obstacle",
"description": "The round obstacles scattered in the top-down starter, one tile wide: a bush, rock or barrel seen from above."
},
{
"id": "2d.overhead.wall",
"kind": "sprite",
"label": "Top view large obstacle",
"description": "The large blocks the player walks around in the top-down starter, two tiles wide: a tree, building or crate stack seen from above."
},
{
"id": "2d.overhead.ground",
"kind": "texture",
"label": "Top view ground",
"description": "The image repeated under the whole scene of the twin-stick shooter and the vampire survivor: a ground seen from above that repeats seamlessly."
},
{
"id": "2d.overhead.tilemap",
"kind": "tilemap",
"label": "Top view ground tiles",
"description": "The 64 pixels tiles painting the ground of the top-down starter. Its tiles play these roles: `ground`, `ground.detail1` and `ground.detail2` (the main ground and two variations of it), and `area` (the fill of a path or zone drawn on the ground)."
},
{
"id": "2d.shooter.player",
"kind": "sprite",
"label": "Shoot'em up player",
"description": "The ship or plane the player flies in the side-scrolling shoot'em up, seen from above and facing right."
},
{
"id": "2d.shooter.enemy",
"kind": "sprite",
"label": "Shoot'em up enemy",
"description": "The ships or planes flying at the player in the shoot'em up, seen from above. They are drawn facing right and the starter turns them around."
},
{
"id": "2d.shooter.projectile.player",
"kind": "sprite",
"label": "Shoot'em up player projectile",
"description": "What the player fires in the shoot'em up, flying to the right."
},
{
"id": "2d.shooter.projectile.enemy",
"kind": "sprite",
"label": "Shoot'em up enemy projectile",
"description": "What the enemies fire in the shoot'em up. Drawn flying to the right, and different from the player's."
},
{
"id": "2d.shooter.background",
"kind": "texture",
"label": "Shoot'em up background",
"description": "The image scrolling under the shoot'em up: a ground, sea or space seen from above that repeats seamlessly."
},
{
"id": "2d.driving.car",
"kind": "sprite",
"label": "Top view car",
"description": "The car the player drives in the 2D driving and racing starters, seen from above and facing right, about twice as long as wide."
},
{
"id": "2d.driving.obstacle",
"kind": "sprite",
"label": "Top view track obstacle",
"description": "The round obstacles the car bumps into and pushes: a tire stack, bush, cone or barrel seen from above."
},
{
"id": "2d.driving.tilemap",
"kind": "tilemap",
"label": "Driving ground tiles",
"description": "The 64 pixels tiles painting the ground of the 2D driving and racing starters. Its tiles play these roles: `ground`, `ground.detail1` and `ground.detail2` (what is beside the road, and two variations of it), and `area` (the surface of the road)."
},
{
"id": "2d.board.piece.a",
"kind": "sprite",
"label": "Board piece",
"description": "The main piece moved on the board of the draggable tiles starter, fitting in one tile: a unit, pawn or character."
},
{
"id": "2d.board.piece.b",
"kind": "sprite",
"label": "Second board piece",
"description": "Another kind of piece on the board, fitting in one tile: a tower, building or vehicle."
},
{
"id": "2d.board.piece.c",
"kind": "sprite",
"label": "Board scenery piece",
"description": "A piece of scenery on the board, fitting in one tile: a tree, bush or rock."
},
{
"id": "2d.board.tilemap",
"kind": "tilemap",
"label": "Board tiles",
"description": "The 64 pixels tiles painting the board of the draggable tiles starter. Its tiles play these roles: `ground` (what surrounds the board), `cell.a` and `cell.b` (the two alternating cells of the board)."
},
{
"id": "2d.overhead.water",
"kind": "texture",
"label": "Top view water",
"description": "A 192 pixels image of water (3 by 3 tiles) repeated over the ponds of the point and click and unit selection starters."
},
{
"id": "2d.rpg.player",
"kind": "sprite",
"label": "Top-down RPG player",
"description": "The character the player walks in the top-down RPG, farming and survival starters, seen from the front like in a classic RPG. It needs an animation for each direction: walking right, down, left and up."
},
{
"id": "2d.rpg.npc",
"kind": "sprite",
"label": "Top-down RPG character",
"description": "A character standing in the top-down RPG starter, who the player talks to, seen from the front."
},
{
"id": "2d.rpg.building",
"kind": "sprite",
"label": "Top-down RPG building",
"description": "The buildings and large obstacles the player walks around in the top-down RPG, farming and survival starters: a house, hut, statue or large tree seen from the front."
},
{
"id": "2d.rpg.tilemap",
"kind": "tilemap",
"label": "Top-down RPG ground tiles",
"description": "The 64 pixels tiles painting the ground of the top-down RPG, farming and survival starters. Its tiles play these roles: `ground`, `ground.detail1` and `ground.detail2` (the main ground and two variations of it), and `area` (the fill of a path, a field or a zone drawn on the ground)."
},
{
"id": "2d.rpg.crop.a.food",
"kind": "sprite",
"label": "First crop",
"description": "The first thing grown in the farming starter, once harvested: a vegetable, fruit or nut, one tile large."
},
{
"id": "2d.rpg.crop.a.seed",
"kind": "sprite",
"label": "Seed of the first crop",
"description": "The seed of the first crop, one tile large."
},
{
"id": "2d.rpg.crop.a.planted",
"kind": "sprite",
"label": "First crop, planted",
"description": "The first crop growing in the ground, one tile large: a sprout or small plant."
},
{
"id": "2d.rpg.crop.a.source",
"kind": "sprite",
"label": "Wild plant of the first crop",
"description": "The wild plant the player harvests to get seeds of the first crop."
},
{
"id": "2d.rpg.crop.b.food",
"kind": "sprite",
"label": "Second crop",
"description": "The second thing grown in the farming starter, once harvested."
},
{
"id": "2d.rpg.crop.b.seed",
"kind": "sprite",
"label": "Seed of the second crop",
"description": "The seed of the second crop."
},
{
"id": "2d.rpg.crop.b.planted",
"kind": "sprite",
"label": "Second crop, planted",
"description": "The second crop growing in the ground."
},
{
"id": "2d.rpg.crop.b.source",
"kind": "sprite",
"label": "Wild plant of the second crop",
"description": "The wild plant the player harvests to get seeds of the second crop."
},
{
"id": "2d.rpg.resource.rock",
"kind": "sprite",
"label": "Rock resource",
"description": "The rock the player collects and carries in the survival starter, one tile large."
},
{
"id": "2d.rpg.resource.log",
"kind": "sprite",
"label": "Wood resource",
"description": "The wood the player collects and carries in the survival starter, one tile large."
},
{
"id": "2d.rpg.harvest.rock",
"kind": "sprite",
"label": "Boulder to mine",
"description": "The boulder the player mines for rocks in the survival starter, two tiles large."
},
{
"id": "2d.rpg.harvest.tree",
"kind": "sprite",
"label": "Tree to cut",
"description": "The tree the player cuts for wood in the survival starter, two tiles large."
},
{
"id": "2d.rts.unit",
"kind": "sprite",
"label": "Strategy unit",
"description": "The units the player selects and moves in the unit selection starter, smaller than a tile: a soldier, worker or vehicle."
},
{
"id": "2d.rts.building",
"kind": "sprite",
"label": "Strategy building",
"description": "The buildings the units walk around in the unit selection starter: a house, tower or base."
},
{
"id": "2d.rts.blocked",
"kind": "texture",
"label": "Impassable ground",
"description": "The image repeated over the ground units cannot cross in the unit selection starter: rocks, a forest or a wall seen from above, one tile large."
},
{
"id": "2d.brawler.player",
"kind": "sprite",
"label": "Beat'em up player",
"description": "The fighter the player controls in the beat'em up, seen from the side and facing right, with a pose to stand, to prepare a hit, to hit, and to be hurt."
},
{
"id": "2d.brawler.enemy",
"kind": "sprite",
"label": "Beat'em up enemy",
"description": "The fighter the player fights in the beat'em up, with the same poses as the player, drawn facing right."
},
{
"id": "2d.brawler.wall",
"kind": "texture",
"label": "Beat'em up wall",
"description": "The image repeated over the walls closing the street of the beat'em up."
},
{
"id": "2d.physics.background",
"kind": "texture",
"label": "Physics playground background",
"description": "The image repeated behind the physics starter: a sky or landscape that repeats seamlessly from left to right."
},
{
"id": "2d.physics.ground",
"kind": "texture",
"label": "Physics playground ground",
"description": "The image repeated over the ground and walls of the physics starter."
},
{
"id": "2d.physics.ball",
"kind": "sprite",
"label": "Physics ball",
"description": "The round thing thrown or rolling in the physics starter."
},
{
"id": "2d.physics.block.light",
"kind": "sprite",
"label": "Light block",
"description": "The light blocks stacked in the physics starter, three times taller than wide: a wooden plank."
},
{
"id": "2d.physics.block.heavy",
"kind": "sprite",
"label": "Heavy block",
"description": "The heavy square blocks of the physics starter: a stone or metal block."
},
{
"id": "2d.rpg.bush",
"kind": "sprite",
"label": "Top-down RPG small obstacle",
"description": "The small obstacles scattered in the pixel art top-down starter, one tile large: a bush, rock or stump."
},
{
"id": "2d.rpg.wall",
"kind": "texture",
"label": "Top-down RPG wall",
"description": "The image repeated over the walls of the pixel art top-down starter: a hedge, wall or rocks, one tile large."
},
{
"id": "2d.rpg.water",
"kind": "texture",
"label": "Top-down RPG pond",
"description": "An image of a pond, 3 by 3 tiles, with its shore on the outer tiles: the pixel art point and click starter stretches its middle to draw ponds of any size."
},
{
"id": "2d.rts.tilemap",
"kind": "tilemap",
"label": "Strategy ground tiles",
"description": "The 64 pixels tiles painting the ground of the unit selection and tile placement starters. Its tiles play these roles: `ground`, `ground.detail1` and `ground.detail2` (the main ground and two variations of it), and `area` (the fill of a path or zone drawn on the ground)."
},
{
"id": "2d.rts.water",
"kind": "texture",
"label": "Strategy pond",
"description": "A 192 pixels image of water (3 by 3 tiles) repeated over the pond of the unit selection starter."
}
]
}