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Activate Sprites in animations #344

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@JaXt0r

Description

Currently not yet implemented, but throws a warning only - e.g., Zombies dying and the glow it shoud emit

TODOs

  • Check AnimationSystem.cs and handle sprites
  • The sprites need to be time limited and GameObject needs to be removed after playing pfx (Logic is already there in MeshBuilder via destroy() flag, but needs to be revisited)

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