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Hm I don't know what the problem is here. Generally the animation data is correct (see OpenGothic, for example) but it is possible that it's a bit quirly, especially with the start position. Now in this case, I can imagine that the values in Blender's animation editor are different from the values stored in the MAN. It is important to notice the the values in the MAN are independent, meaning the position of every bone is absolute, not relative to its parent bone. Seeing the code for |
It is important to notice the the values in the MAN are independent, meaning the position of every bone is absolute, not relative to its parent bone. Good info, but its first bone. |
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found smth, i use wrong iteration direction... |


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Hello there, when reading the ".MAN" file I get incorrect position and rotation data, here is the position data from the first (0 index) bone:

But the position data from the first bone (0 index) is already in blender, you can see from the curves that the data is different:

The data in blender is correct, what's wrong with the data from the ".MAN" file?
code snipped:
and files:
rep.zip
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