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312 lines (259 loc) · 11.7 KB
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// UFP Format (User Friendly Pattern)
// Format: UFP-1.2
// Implementation: .NET 10 (net10.0)
// Repository: https://github.com/Jagailo/User-Friendly-Pattern-Format
// Author: Alexey Yagelo
// Version: 1.2.0 (2026-11-04)
// License: MIT (see LICENSE)
using System;
using System.Collections.Generic;
namespace UFP.NET
{
/// <summary>
/// User Friendly Pattern parser.
/// </summary>
public static class UfpParser
{
#region Constants
private const char StartChar = '<', EndChar = '>';
private const char SeparatorChar = '|';
private const char GreedyChar = '*';
private const int StackSeparatorLimit = 32;
private const int StackBufferLimit = 256;
#endregion
#region Methods
/// <summary>
/// Parses the specified string.
/// </summary>
/// <param name="value">Value to parse.</param>
/// <param name="patterns">Patterns (can be multiple or single).</param>
/// <returns>A dictionary, where key is variable name and value is the value found.</returns>
public static Dictionary<string, string> Parse(string? value, string? patterns)
{
if (value == null || patterns == null)
{
return [ ];
}
var patternsSpan = patterns.AsSpan();
Dictionary<string, string>? best = null;
foreach (var alternative in patternsSpan.Split(SeparatorChar))
{
if (alternative.Start.Value == alternative.End.Value)
{
continue;
}
var current = ParseBySinglePattern(value, patternsSpan[alternative]);
// Strictly greater: ties keep the first alternative (UFP-1.2 §6.2), so no sorting is needed.
if (best == null || current.Count > best.Count)
{
best = current;
}
}
return best ?? [ ];
}
#endregion
#region Helpers
private readonly struct PatternPart(int start, int length, bool isSeparator, bool isGreedy)
{
public readonly int Start = start;
public readonly int Length = length;
public readonly bool IsSeparator = isSeparator;
public readonly bool IsGreedy = isGreedy;
}
/// <summary>
/// Splits one alternative into parts (UFP-1.2 §4).
/// </summary>
/// <param name="pattern">Alternative to tokenize.</param>
/// <param name="text">Buffer for the text of the parts, at least <c>pattern.Length</c> characters long.</param>
/// <param name="parts">Buffer for the parts, at least <c>pattern.Length</c> items long.</param>
/// <param name="separatorCount">Number of static parts.</param>
/// <param name="variableCount">Number of variables.</param>
/// <returns>Number of parts written to <paramref name="parts"/>.</returns>
/// <remarks>
/// A part keeps a range of <paramref name="text"/> instead of a copied string, so tokenization does not
/// allocate. Reserved characters that the tokenizer drops (<c><</c> inside a variable, <c>></c>
/// outside a variable) are not copied either, and the retained characters of a part are written next to
/// each other, so every part is a contiguous range even when characters were dropped.
/// </remarks>
private static int Tokenize(ReadOnlySpan<char> pattern, Span<char> text, Span<PatternPart> parts, out int separatorCount, out int variableCount)
{
var partCount = 0;
var textLength = 0;
var partStart = 0;
var partLength = 0;
var inBracket = false;
separatorCount = 0;
variableCount = 0;
for (var i = 0; i < pattern.Length; i++)
{
switch (pattern[i])
{
case StartChar:
{
if (!inBracket)
{
inBracket = true;
if (partLength != 0)
{
parts[partCount++] = new PatternPart(partStart, partLength, isSeparator: true, isGreedy: false);
separatorCount++;
partStart = textLength;
partLength = 0;
}
}
break;
}
case EndChar:
{
if (inBracket)
{
inBracket = false;
// The name is trimmed and a trailing '*' marks the variable as greedy (UFP-1.2 §4.1).
// Only the range is adjusted, no substring is created.
var nameStart = partStart;
var nameEnd = partStart + partLength;
while (nameStart < nameEnd && char.IsWhiteSpace(text[nameStart]))
{
nameStart++;
}
while (nameEnd > nameStart && char.IsWhiteSpace(text[nameEnd - 1]))
{
nameEnd--;
}
var isGreedy = nameEnd > nameStart && text[nameEnd - 1] == GreedyChar;
if (isGreedy)
{
nameEnd--;
}
parts[partCount++] = new PatternPart(nameStart, nameEnd - nameStart, isSeparator: false, isGreedy);
variableCount++;
partStart = textLength;
partLength = 0;
}
break;
}
default:
{
if (partLength == 0)
{
partStart = textLength;
}
text[textLength++] = pattern[i];
partLength++;
break;
}
}
}
if (partLength != 0)
{
parts[partCount++] = new PatternPart(partStart, partLength, isSeparator: true, isGreedy: false);
separatorCount++;
}
return partCount;
}
private static Dictionary<string, string> ParseBySinglePattern(string value, ReadOnlySpan<char> pattern)
{
var text = pattern.Length <= StackBufferLimit ? stackalloc char[pattern.Length] : new char[pattern.Length];
var parts = pattern.Length <= StackBufferLimit ? stackalloc PatternPart[pattern.Length] : new PatternPart[pattern.Length];
var partCount = Tokenize(pattern, text, parts, out var separatorCount, out var variableCount);
Dictionary<string, string>? results = null;
var valueSpan = value.AsSpan();
// Step 1 (UFP-1.2 §5.2): locate the separators from right to left.
// Positions are indexed by the separator number, so a small array on the stack is enough.
var separatorIndexes = separatorCount <= StackSeparatorLimit ? stackalloc int[separatorCount] : new int[separatorCount];
var separatorIndex = separatorCount - 1;
var searchEnd = value.Length;
for (var i = partCount - 1; i >= 0; i--)
{
var part = parts[i];
if (!part.IsSeparator)
{
continue;
}
// Only the prefix before the separator to the right is searched - RFIND_WITHIN of the specification.
// No part of the value is copied and the scanned range shrinks with every located separator.
separatorIndexes[separatorIndex] = LocateSeparator(valueSpan[..searchEnd], text.Slice(part.Start, part.Length));
if (separatorIndexes[separatorIndex] >= 0)
{
searchEnd = separatorIndexes[separatorIndex];
}
separatorIndex--;
}
// Step 2 (UFP-1.2 §5.3): cut the value from left to right.
var lastIndex = 0;
if (partCount > 0 && parts[0].IsSeparator)
{
// A pattern that starts with a static part only matches a value that starts with it, and the part is consumed.
var leadingPart = text.Slice(parts[0].Start, parts[0].Length);
if (!valueSpan.StartsWith(leadingPart))
{
return [ ];
}
lastIndex = leadingPart.Length;
}
var separatorsSeen = 0;
for (var i = 0; i < partCount; i++)
{
var part = parts[i];
if (part.IsSeparator)
{
separatorsSeen++;
continue;
}
if (i + 1 == partCount)
{
results ??= new Dictionary<string, string>(variableCount);
results[GetVariableName(text, part)] = valueSpan[lastIndex..].ToString();
continue;
}
var terminatorPart = parts[i + 1];
if (!terminatorPart.IsSeparator)
{
continue; // A variable that is directly followed by another variable is ignored.
}
if (separatorIndexes[separatorsSeen] == -1)
{
return results ?? [ ];
}
var terminator = text.Slice(terminatorPart.Start, terminatorPart.Length);
int segmentEnd;
if (part.IsGreedy)
{
segmentEnd = separatorIndexes[separatorsSeen];
}
else
{
var offset = valueSpan[lastIndex..].IndexOf(terminator, StringComparison.Ordinal);
if (offset == -1)
{
return results ?? [ ];
}
segmentEnd = lastIndex + offset;
}
if (segmentEnd < lastIndex)
{
return results ?? [ ];
}
results ??= new Dictionary<string, string>(variableCount);
results[GetVariableName(text, part)] = valueSpan.Slice(lastIndex, segmentEnd - lastIndex).ToString();
lastIndex = segmentEnd + terminator.Length;
}
return results ?? [ ];
}
private static int LocateSeparator(ReadOnlySpan<char> prefix, ReadOnlySpan<char> separator)
{
if (prefix.Length == 0)
{
return -1; // A separator occupies the beginning of the value, so there is no room for the separators to its left.
}
return separator.Length == 1 ? prefix.LastIndexOf(separator[0]) : prefix.LastIndexOf(separator, StringComparison.Ordinal);
}
private static string GetVariableName(ReadOnlySpan<char> text, PatternPart part)
{
// Tokenize has already trimmed the range and removed the greedy mark,
// so the name is allocated exactly once - when the variable is captured.
return text.Slice(part.Start, part.Length).ToString();
}
#endregion
}
}