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site_name: ThePrototype Docs
site_url: https://docs.theprototype.app/
nav:
- Getting Started:
- Welcome: index.md
- Controls: controls.md
- The Interface: interface.md
- Touch Controls: touch-controls.md
- Tours: tours.md
- Units: units.md
- Themes & Appearance: appearance.md
- Accessibility: accessibility.md
- Settings: settings.md
- Tools & connections: tools-and-connections.md
- Privacy & Error Reports: privacy.md
- Security & Self-hosting: security.md
- Your Character: avatars.md
- Connection: connection.md
- Invite People and Agents: invites.md
- Sign in from Another Device: sign-in-from-another-device.md
- Users & Moderation: people.md
- Sharing into the App: sharing-into-the-app.md
- Building:
- Explorer: explorer.md
- Importing Big Models: import-optimize.md
- Edit in Blender: edit-in-blender.md
- "Free Assets (CC0)": free-assets.md
- Packs: packs.md
- Levels of Detail: lod.md
- Prefabs: prefabs.md
- Material Presets: materials.md
- Architecture: architecture.md
- Mesh Editing: mesh-editing.md
- Splines: splines.md
- 3D Text: 3d-text.md
- Snapping: snapping.md
- Measure, Align & Distribute: measure-align.md
- Reference Images: reference-images.md
- UV & Textures: uv-editor.md
- Image Editor: image-editor.md
- Shader Graph: shader-graph.md
- Shader Nodes: shader-nodes.md
- Scene Look (Post-processing): post-processing.md
- Animation: animation.md
- Characters and motion: characters-and-motion.md
- Timeline (Cutscenes): timeline.md
- Film with your phone: film.md
- Physics & Simulation: physics.md
- Colliders: colliders.md
- Particle Effects: particles.md
- Water: water.md
- Fluid Tank & Jiggle: simulation.md
- "Fluids: Emitters & Flow Paths": fluids.md
- Terrain & Sculpting: terrain.md
- Scatter: scatter.md
- Saving & Sessions: saving.md
- Checkpoints: checkpoints.md
- Loading Placeholders: loading.md
- Projects: projects.md
- Viewport:
- Camera & View: camera.md
- Export a Video or GIF: recording.md
- Notifications & Notes: notifications.md
- Performance & Budgets: performance.md
- Profiler & Recordings: profiler.md
- Flow Graph:
- Node System: node-system.md
- Main Graph & Node Properties: main-graph.md
- "Node Editor: Keyboard, Groups & Notes": node-editor.md
- Node Graph Debugger: debugger.md
- Code Workspace: code-workspace.md
- Flow Nodes: nodes.md
- Object Flows: object-flows.md
- Nodes:
- Input:
- Slider: nodes/slider.md
- Color Picker: nodes/colorpicker.md
- Switcher: nodes/switcher.md
- Number: nodes/number.md
- Vector3: nodes/vector3.md
- Toggle: nodes/toggle.md
- Random: nodes/random.md
- Time: nodes/time.md
- Scene:
- Object Selector: nodes/objectselector.md
- Velocity: nodes/velocity.md
- Measure: nodes/measure.md
- Spawn: nodes/spawn.md
- Object Flow:
- Flow Input: nodes/flowinput.md
- Flow Output: nodes/flowoutput.md
- Object Flow: nodes/objectflow.md
- Game:
- Set Game State: nodes/setgamestate.md
- On Game State: nodes/ongamestate.md
- Set Active Camera: nodes/setcamera.md
- Camera Rig: nodes/camerarig.md
- Set Look: nodes/setlook.md
- Game Start: nodes/gamestart.md
- Travel to scene: nodes/travel.md
- All Players: nodes/allplayers.md
- Set Variable: nodes/setvariable.md
- Get Variable: nodes/getvariable.md
- Store Value: nodes/storevalue.md
- Stored Value: nodes/storedvalue.md
- Announce: nodes/announce.md
- Game Sound: nodes/gamesound.md
- Effect Burst: nodes/effectburst.md
- Controller Buzz: nodes/hapticpulse.md
- Game Music: nodes/gamemusic.md
- Game Setting: nodes/gamesetting.md
- Point Grab: nodes/pointgrab.md
- On Clap: nodes/onclap.md
- Game Time: nodes/gametime.md
- Player Variable: nodes/peervariable.md
- Character:
- Character Controller: nodes/charcontroller.md
- Move Input: nodes/moveinput.md
- Possess Object: nodes/possessnode.md
- Camera Follow: nodes/camerafollow.md
- Move Speed: nodes/movespeed.md
- HUD:
- HUD Screen: nodes/hudscreen.md
- HUD Text: nodes/hudtext.md
- HUD Bar: nodes/hudbar.md
- HUD Button: nodes/hudbutton.md
- HUD Timer: nodes/hudtimer.md
- HUD List: nodes/hudlist.md
- HUD Rows: nodes/hudrows.md
- Leaderboard: nodes/leaderboard.md
- HUD Input: nodes/hudinput.md
- HUD Set Input: nodes/hudset.md
- Logic:
- Script: nodes/script.md
- Custom Node: nodes/customnode.md
- Behaviour: nodes/behaviour.md
- Code link: nodes/coderef.md
- Math: nodes/math.md
- Compare: nodes/compare.md
- Gate: nodes/gate.md
- Map Range: nodes/maprange.md
- Select: nodes/select.md
- Latch: nodes/latch.md
- Delay: nodes/delay.md
- Sequence: nodes/sequence.md
- Once: nodes/once.md
- Counter: nodes/counter.md
- Loop: nodes/loop.md
- Timer: nodes/timer.md
- Distance: nodes/distance.md
- Proximity: nodes/proximity.md
- Look At: nodes/lookat.md
- Set Color: nodes/setcolor.md
- Visibility: nodes/visibility.md
- Set Shader Uniform: nodes/setuniform.md
- Triggers:
- On Click: nodes/onclick.md
- On Grab: nodes/ongrab.md
- Key Press: nodes/keypress.md
- On Hit: nodes/onhit.md
- On Rest: nodes/onrest.md
- Gamepad Button: nodes/gamepadbutton.md
- Gamepad Axis: nodes/gamepadaxis.md
- Animation:
- Shake: nodes/shake.md
- Spin: nodes/spin.md
- Rotate / Motor: nodes/rotor.md
- Float Along Flow: nodes/flowfloat.md
- Bounce: nodes/bounce.md
- Orbit: nodes/orbit.md
- Path Patrol: nodes/pathpatrol.md
- Follow Path: nodes/followpath.md
- Wander: nodes/wander.md
- Orient to Velocity: nodes/orientvelocity.md
- Body Wave: nodes/bodywave.md
- Animation Finished: nodes/animfinished.md
- Animation Marker: nodes/animmarker.md
- Animation State: nodes/animstate.md
- Play Animation: nodes/playanim.md
- Play Sequence: nodes/playseq.md
- On Sequence Event: nodes/onseqevent.md
- Physics:
- On Impact: nodes/onimpact.md
- On Enter: nodes/onenter.md
- On Exit: nodes/onexit.md
- Mass: nodes/mass.md
- Bounciness: nodes/bounciness.md
- Friction: nodes/friction.md
- Angular Velocity: nodes/angularvelocity.md
- Collider: nodes/collider.md
- Motor: nodes/motor.md
- Impulse: nodes/impulse.md
- Set Velocity: nodes/setvelocity.md
- Joint: nodes/joint.md
- Effects:
- Pulse: nodes/pulse.md
- Blink: nodes/blink.md
- Sound: nodes/sound.md
- Particles: nodes/particle.md
- Jiggle: nodes/jiggle.md
- Music:
- Device Param: nodes/deviceparam.md
- Device Level: nodes/devicelevel.md
- Transport: nodes/transportbeat.md
- Note Trigger: nodes/notetrigger.md
- Audio:
- Music & Sound: audio.md
- Music Playground: music.md
- Games:
- The Games Tab: games.md
- Play Here: play-here.md
- Game Rules on the Main Graph: game-rules.md
- Build a Game Loop: build-a-game.md
- Making Your Game Accessible: making-your-game-accessible.md
- HUD Editor: hud-editor.md
- Game Kit: game-kit.md
- Behaviours: behaviours.md
- VR Football: football.md
- Race: race.md
- Community:
- Publish, Play, Remix: community.md
- Publish & Export: publish-export.md
- Share a Game: share-a-game.md
- VR:
- VR Guide: vr.md
- Building in VR: building-in-vr.md
- Colocation (shared room): colocation.md
- Play on a Table (AR, Android): ar-table.md
- AI:
- Assistant: ai/assistant.md
- Build with an AI agent: ai/build-with-an-agent.md
- Materials and looks with an agent: ai/agent-look.md
- HUD, sky and play with an agent: ai/agent-scene.md
- Undo, pivots and images with an agent: ai/agent-assist.md
- Test and fix a game with an agent: ai/agent-runtime.md
- Here, this and you (pings): ai/agent-spatial.md
- Talk to your agent: ai/talk-to-your-agent.md
- "Recipe: better models with img2threejs": ai/img2threejs.md
- "Recipe: pixel art with Pixling": ai/pixling.md
- "Recipe: Agents + Blender": ai/agents-and-blender.md
- Shapes and modelling with an agent: ai/agent-geometry.md
- Worlds with an agent: ai/agent-world.md
- Use theprototype from claude.ai and voice: ai/claude-connector.md
- Providers: ai/providers.md
- Local & Small Models: ai/local-models.md
- 3D Generation: ai/generation.md
- Give the AI pictures and shaders: ai/pictures-and-shaders.md
- Console Agent: ai/console-agent.md
- Extending:
- Modules: modules.md
- Module SDK: module-sdk.md
- Module Packages: module-package.md
- UI kit for modules: ui-kit.md
theme:
name: material
custom_dir: overrides
favicon: logo.svg
logo: logo.svg
font:
text: Roboto
code: Roboto Mono
palette:
# Palette toggle for automatic mode
- media: "(prefers-color-scheme)"
primary: indigo
accent: green
toggle:
icon: material/brightness-auto
name: Switch to light mode
# Palette toggle for light mode
- media: "(prefers-color-scheme: light)"
scheme: default
primary: indigo
accent: green
toggle:
icon: material/brightness-7
name: Switch to dark mode
# Palette toggle for dark mode
- media: "(prefers-color-scheme: dark)"
scheme: slate
primary: indigo
accent: green
toggle:
icon: material/brightness-4
name: Switch to system preference
features:
- content.action.edit
- navigation.top
# Collapsible nav: navigation.sections + navigation.expand are intentionally
# omitted so nested groups (e.g. the node pages under Flow Graph > Nodes)
# collapse behind a chevron instead of rendering fully expanded.
# - navigation.tabs
icon:
repo: fontawesome/brands/github
edit: material/pencil
view: material/eye
repo_url: https://github.com/theprototype-app/docs
edit_uri: edit/docs/
markdown_extensions:
- attr_list
- md_in_html
- admonition
- pymdownx.superfences
- pymdownx.magiclink
- pymdownx.tabbed
- pymdownx.details
- pymdownx.tilde
# roadmap 83: figure captions under screenshots and loops
- pymdownx.blocks.caption
plugins:
- search
- git-revision-date
# roadmap 83: click a screenshot to see it full size
- glightbox:
touchNavigation: true
loop: false
effect: zoom
width: auto
height: auto
zoomable: true
draggable: false
auto_caption: false
skip_classes:
- no-lightbox
# roadmap 83: screenshot frames + cut-side fades, loops that respect reduced motion
extra_css:
- stylesheets/shots.css
extra_javascript:
- javascripts/loops.js
# roadmap 83 V8: every "Try it" link must name a check in tools/shots/tryit.yml (the build fails
# otherwise); tools/shots/tryit-check.cjs opens each link and asserts the controls exist
hooks:
- tools/hooks/tryit.py
# roadmap 83 V9/V10: the owner's image rules (1:1 interface, figure + caption, key = badges) fail the build;
# llms.txt, llms-full.txt, a .md beside every page and a small JSON-LD block for AI readers
- tools/hooks/shots.py
- tools/hooks/readable.py