Fix the inverted condition for USE_LEGACY_ZOOM_FACTOR - #1075
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Additionally, I would like to check whether |
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wait are you serious |
Yes, I'm serious. At least from what I remember, the behavior of the old 0.1.0 zoomfactor calculation appears in the current version when |
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Okay so further testing, the previous condition implementation was already okay, but apparently whatever i did to implement this zoom factor is basically the worst version of zoom factor, the legacy was already fine In legacy, sprites with zoom factor of 2, whatever the sprite position is in, the anchor is in the center of the camera regardless of what scroll it is I don't know what i was thinking but i think i'll revert this buggy zoom factor later |
Fix the inverted condition for
USE_LEGACY_ZOOM_FACTOR.For nearly a year, the value set for
USE_LEGACY_ZOOM_FACTORhas been correct, but the final code had the logic reversed. WhenUSE_LEGACY_ZOOM_FACTORwas disabled, it actually used the 0.1.0 calculation method, while enabling it used the new one instead.