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[Question]: D3D12_RESOURCE_STATE_INDEX_BUFFER #9

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@matt77hias

Why does the static buffer pool always transition to a D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER state even when used for indices? Shouldn't D3D12_RESOURCE_STATE_INDEX_BUFFER be used for that purpose as already mentioned in the comments?

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  1. kingofthebongo2008 commented on Aug 29, 2020

    @kingofthebongo2008

    This is a bug actually

  2. aguaviva commented on Sep 1, 2020

    @aguaviva
    Contributor

    Yes it is a bug, thanks for reporting it!

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