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Why does the static buffer pool always transition to a D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER state even when used for indices? Shouldn't D3D12_RESOURCE_STATE_INDEX_BUFFER be used for that purpose as already mentioned in the comments?
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kingofthebongo2008 commentedon Aug 29, 2020
This is a bug actually
aguaviva commentedon Sep 1, 2020
Yes it is a bug, thanks for reporting it!