A source generator to generate common methods for your enum types at compile-time. Print values, parse, or get the underlying value of enums without using reflection.
- Intuitive API with discoverability through IntelliSense. All enums can be accessed via the
Enumsclass. - High-performance
- Zero allocations whenever possible.
GetMemberNames(),GetMemberValues()etc. are cached to avoid repeat allocations.MemberCountandIsFlagEnumare constants, allowing the compiler to fold them.
- Support for names and descriptions from DisplayAttribute.
- Support for flag enums, including composite values, negative values, duplicate aliases, transformed names and per-member omissions.
- Support for preset, regex, case-pattern and per-member name transformations, plus independent metadata sorting.
- Support for fully or selectively skipping enum values with
[EnumOmitValue]. - Support for public, internal, and accessible protected internal enums, including empty enums and enums in the global namespace or non-generic containing types.
- Support for every C# enum underlying type, explicit/negative values and duplicate values.
- Support for string and span parsing by name, value, display name or description with configurable
StringComparison. - Support for duplicate enum names in different namespaces and escaped C# identifiers.
- Options for controlling namespaces, class names, and other generated-code details. See the Options section below.
Let's create a simple enum and add the [FastEnum] attribute to it.
[FastEnum]
public enum Color
{
Red,
Green,
Blue
}Extensions tell you something about an enum value. For example, MyEnum.Value1.GetString() is equivalent to MyEnum.Value1.ToString() from .NET, but does not need to discover the name at runtime.
The following extensions are auto-generated:
Color color = Color.Red;
Console.WriteLine("String value: " + color.GetString());
Console.WriteLine("Underlying value: " + color.GetUnderlyingValue());Output:
String value: Red
Underlying value: 0
Enums is a class that contains metadata about the auto-generated enum.
Console.WriteLine("Number of members: " + Enums.Color.MemberCount);
Console.WriteLine("Parse: " + Enums.Color.Parse("Red"));
Console.WriteLine("Is Green part of the enum: " + Enums.Color.IsDefined(Color.Green));
PrintArray("Member names:", Enums.Color.GetMemberNames());
PrintArray("Underlying values:", Enums.Color.GetUnderlyingValues());PrintArray simply iterates an array and lists the values on separate lines.
Output:
Number of members: 3
Parse: Red
Is Green part of the enum: True
Member names:
- Red
- Green
- Blue
Underlying values:
- 0
- 1
- 2
| API style | Examples | Purpose |
|---|---|---|
| Enum extensions | GetString(), GetUnderlyingValue(), IsFlagSet() |
Operate on a specific enum value. |
| Metadata helper | Enums.Color.TryParse(), GetMemberNames(), IsDefined() |
Parse values and inspect the enum type. |
MemberCount and IsFlagEnum describe the enum. GetMemberNames(), GetMemberValues(), and GetUnderlyingValues() return its included members.
GetString(ColorFormat) selects Name, invariant numeric Value, or available DisplayName/Description metadata. Formats can be combined; Default is Name | Value. Formatting prefers display name, description, name, then value, and falls back to Enum.ToString() when none matches. None uses that fallback directly.
If you add DisplayAttribute to an enum member, the source generator generates display-name and description APIs:
[FastEnum]
internal enum MyEnum
{
[Display(Name = "Value1Name", Description = "Value1Description")]
Value1 = 1,
Value2 = 2
}FastEnum generates GetDisplayName() and GetDescription() extensions for the enum.
MyEnum e = MyEnum.Value1;
Console.WriteLine("Display name: " + e.GetDisplayName());
Console.WriteLine("Description: " + e.GetDescription());Prefer TryGetDisplayName(), TryGetDescription(), and TryGetUnderlyingValue() when you want a boolean plus out pattern instead of exceptions. Enums.MyEnum.GetDisplayNames() and GetDescriptions() return all included metadata pairs.
Output:
Display name: Value1Name
Description: Value1Description
For an enum with FlagsAttribute, FastEnum adds IsFlagSet() and recognizes valid composite values in IsDefined(), TryGetUnderlyingValue(), and GetUnderlyingValue().
[Flags]
[FastEnum]
internal enum MyFlagsEnum
{
None = 0,
Value1 = 1,
Value2 = 2,
Value3 = 4
}MyFlagsEnum e = MyFlagsEnum.Value1 | MyFlagsEnum.Value3;
Console.WriteLine("Is Value2 set: " + e.IsFlagSet(MyFlagsEnum.Value2));
Console.WriteLine("Composite value: " + e.GetUnderlyingValue());Output:
Is Value2 set: False
Composite value: 5
[FastEnum] has several options that control the generated code.
The generated extension class is partial. Set this to the name of your own partial extension class to combine generated and user-authored methods. The default is <EnumName>Extensions.
Multiple enums can share an extension class when their effective extension-class visibility matches. Shared Enums wrappers become public if any generated helper requires it.
Controls the namespace containing the extension class. The default is the enum's namespace.
Use this to override the visibility of the generated extension class. It defaults to the enum's effective visibility, including its containing types (Visibility.Inherit).
[FastEnum(ExtensionClassVisibility = Visibility.Internal)] // Generates an internal StatusExtensions class instead of public.
public enum Status { Ok, Error }Changes the name of the outer Enums wrapper.
Controls the namespace containing the generated metadata helper and format enum. The default is the enum's namespace.
Use this to override the visibility of the generated Enums wrapper class. It defaults to the enum's effective visibility, including its containing types (Visibility.Inherit).
[FastEnum(EnumsClassVisibility = Visibility.Internal)] // Enums.Status will be internal.
public enum Status { Ok, Error }Overrides the generated helper name and the default format-enum and extension-class names. This is useful when generated namespaces bring otherwise distinct enums into the same scope. For example, if your enum is named MyEnum, the generated helper can be accessed like this:
Enums.MyEnum.GetMemberNames()If you set EnumNameOverride to OtherEnum, it will look like this instead:
Enums.OtherEnum.GetMemberNames()Removes the outer static Enums wrapper, changing Enums.MyEnum to MyEnum. Use EnumNameOverride or a different EnumsClassNamespace if the helper would otherwise collide with the enum type.
Metadata methods return shared cached arrays. Treat these arrays as read-only. If you need to modify an array, first make a copy, for example (Color[])Enums.Color.GetMemberValues().Clone().
You can transform the string output of enums with [EnumTransform] at compile time. There are a few ways to do this.
[EnumTransform(Preset = EnumTransform.UpperCase)] // Uppercase all enum values
[EnumTransform(Regex = "/^Enum//")] // Replace a leading "Enum" with nothing
[EnumTransform(CasePattern = "U_U_U")] // Uppercase the first, third, and fifth charactersYou can specify only one [EnumTransform] per enum.
Regex must have the format /regex-here/replacement-here/.
CasePattern can uppercase, lowercase, or omit characters.
The language uses the following modifier characters:
- U: Uppercase the character.
- L: Lowercase the character.
- O: Omit the character.
- _: Keep the character as-is.
Let's say you want to omit the first character in all values, uppercase the third character and lowercase the rest.
[FastEnum]
[EnumTransform(CasePattern = "OOULLLLL")]
public enum MyEnum
{
Myvalue1,
Myvalue2,
Myvalue3
}The pattern is matched as much as possible. A pattern of U will simply uppercase the first character, and a pattern of UUUUUUUUUUUU will uppercase the first 12 characters, even if the enum value is only 6 characters long.
[EnumTransform] options:
Presetuppercases or lowercases all member names.Regexallows replacing a pattern.CasePatternapplies a simple U/L/O/_ mask.SortMemberNames,SortMemberValues,SortUnderlyingValues,SortDisplayNames, andSortDescriptionscontrol the corresponding generated arrays. Each acceptsEnumOrder.None(declaration order),Ascending, orDescending.
[FastEnum]
[EnumTransform(Preset = EnumTransform.UpperCase)]
public enum Color { Red, Green }
// GetString(Color.Red) => "RED"
[FastEnum]
[EnumTransform(Regex = "/^Clr//")]
public enum Color { ClrRed, ClrGreen }
// GetString(Color.ClrRed) => "Red"
[FastEnum]
[EnumTransform(CasePattern = "U____")]
public enum Color { apple, pears }
// GetString(Color.apple) => "Apple"
// GetString(Color.pears) => "Pears"
[FastEnum]
[EnumTransform(SortMemberNames = EnumOrder.Descending)]
public enum Nato { Alpha, Bravo, Charlie }
// GetMemberNames() => ["Charlie", "Bravo", "Alpha"]You can override the string for specific members with [EnumTransformValue(ValueOverride = "...")]. This is useful when most values follow a pattern but a few need custom text.
[EnumTransformValue] options:
ValueOverridechanges the generated string for that member and whatTryParsewill accept for it.
[FastEnum]
public enum Status
{
[EnumTransformValue(ValueOverride = "all good")]
Ok,
Error
}
// GetString(Status.Ok) => "all good"
// Enums.Status.TryParse("all good", out var s) => trueEnum members can be omitted from all generated APIs or from selected APIs. This is useful when an enum populates a UI list but some values should not be shown.
[FastEnum]
public enum Color
{
[EnumOmitValue] // Completely omitted
Unknown,
[EnumOmitValue(Exclude = EnumOmitExclude.GetMemberNames)] // Partially omitted
Red,
Green
}If you call GetMemberNames() or any other method on the Enums.Color class, the Unknown value will be omitted.
foreach (string name in Enums.Color.GetMemberNames())
{
Console.WriteLine(name);
}Output:
Green
[EnumOmitValue] options:
Excludeis a flag enum controlling which generated APIs omit the member. Defaults toEnumOmitExclude.Allwhen not specified.
Targets are GetMemberNames, GetMemberValues, GetUnderlyingValues, TryGetUnderlyingValue, TryParse, TryGetDisplayName, TryGetDescription, IsDefined, and GetString; combine them with |, or use All/None.
[FastEnum]
public enum Color
{
[EnumOmitValue] // Omitted everywhere
Unknown,
[EnumOmitValue(Exclude = EnumOmitExclude.GetMemberNames | EnumOmitExclude.TryParse)]
Red, // Shown in values but hidden from names and parsing
Green
}
// Enums.Color.GetMemberNames() => ["Green"]
// Enums.Color.TryParse("Red", out _) => false
// Enums.Color.GetMemberValues() => [Color.Red, Color.Green]Only GetMemberNames() and TryParse() exclude Red, so it remains available through GetMemberValues().
foreach (Color value in Enums.Color.GetMemberValues())
{
Console.WriteLine(value.ToString());
}Output:
Red
Green
- Enums must be
publicorinternal; private and protected nested enums are not supported, and containing types cannot be less visible than the enum. - Enums inside generic containing types are not supported.
- File-local enums and enums inside file-local containing types are not supported; the generator reports
FE001. - An enum can have only one
[EnumTransform]attribute.
The string overload of TryParse accepts null, returns false, and sets the result to default. The string overload of Parse throws ArgumentNullException for null.
FastEnum has some additional features compared to .NET's Enum.Parse<T>() and Enum.TryParse<T>():
- Supports StringComparison, defaulting to ordinal comparison.
- Supports parsing
ValueOverridewhen using[EnumTransformValue], plusDisplayNameandDescriptionfrom DisplayAttribute. - Allows
Name,Value,DisplayName, andDescriptionparsing to be selected with a format enum:Enums.MyEnum.TryParse("val", out MyEnum v, MyEnumFormat.Name | MyEnumFormat.DisplayName). - Overloads accept both
stringandReadOnlySpan<char>to avoid unnecessary allocations when parsing substrings.
The IsDefined method differs from the one provided by .NET and supports flags. Enums.MyEnum.IsDefined((MyEnum)42)
and Enums.MyEnum.IsDefined(MyEnum.Value1 | MyEnum.Value3) both work.
Here are benchmarks for calling different methods in .NET versus using FastEnum or Enums.NET. Enums.NET is a high-performance library for working with enum values.
| Operation | Enum size | FastEnum | .NET | Enums.NET |
|---|---|---|---|---|
| Get names | Small enum | 0.55 ns | 9.43 ns | 0.90 ns |
| Get names | Large enum | 0.57 ns | 377.64 ns | 2.93 ns |
| Get values | Small enum | 0.63 ns | 10.99 ns | 0.61 ns |
| Get values | Large enum | 0.68 ns | 160.08 ns | 2.65 ns |
| ToString | Small enum | 0.48 ns | 5.57 ns | 0.94 ns |
| ToString | Large enum | 0.67 ns | 17.04 ns | 2.91 ns |
| IsDefined, hit | Small enum | 0.01 ns | 0.14 ns | 0.10 ns |
| IsDefined, hit | Large enum | 0.12 ns | 9.95 ns | 1.65 ns |
| IsDefined, miss | Small enum | 0.00 ns | 0.12 ns | 0.12 ns |
| IsDefined, miss | Large enum | 0.11 ns | 8.87 ns | 1.70 ns |
Exact matches and misses are case-sensitive. Ignore-case rows use a lowercase name. The large-enum hit is the last member (Value1023).
| Input / scenario | Enum size | FastEnum | .NET | Enums.NET |
|---|---|---|---|---|
| String, hit | Small enum | 1.36 ns | 13.32 ns | 7.99 ns |
| String, miss | Small enum | 1.57 ns | 12.44 ns | 7.66 ns |
| String, ignore case | Small enum | 2.79 ns | 14.34 ns | 9.38 ns |
| Span, hit | Small enum | 2.82 ns | 11.64 ns | Not measured |
| Span, miss | Small enum | 1.99 ns | 12.21 ns | Not measured |
| Span, ignore case | Small enum | 3.59 ns | 13.97 ns | Not measured |
| String, hit | Large enum | 4.90 ns | 2,407.66 ns | 17.10 ns |
| String, miss | Large enum | 6.67 ns | 2,499.93 ns | 10.79 ns |
| String, ignore case | Large enum | 12.51 ns | 2,691.91 ns | 20.37 ns |
| Span, hit | Large enum | 4.53 ns | 2,857.93 ns | Not measured |
| Span, miss | Large enum | 2.82 ns | 2,287.15 ns | Not measured |
| Span, ignore case | Large enum | 16.28 ns | 2,711.36 ns | Not measured |