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Extra polygons in Gothic1 's WORLD.ZEN ? #17

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@jfregnault

Among all the .ZEN files in Gothic1 or Gothic2, one seems to contain extra (unwanted) polygons : WORLD.ZEN in Gothic1.
To be clear, when I dump all the "World.Mesh.Polygons" in a .X file (yes I know it's outdated) in order to display a scene in a 3D-renderer, it works fine for all the scenes except this one, which contains many unwanted extra polygons.
NB: when I call the "World" constructor, I pass the correct "GameVersion.Gothic1" for this ZEN file.

Example at the beginning of the game, after leaving the pond you have to follow the path:
The raw result (with all polys) : the path is blocked:

Image

And after removing inappropriate polys, the correct terrain was hidden behind:

Image

My approach may be too simple, yet it works for all other .ZENs !
Maybe this scene is a particular case which is not fully handled by ZenKit/ZenKitCS ?

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