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72
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Comfortable display density
Compact display density
GS:MTL: Don't crash if no Metal device
GS: Metal
GS
#14994
·
TellowKrinkle
opened
Sep 23, 2026
Member
·
·
1
GS:MTL: Bitcast float to uint before casting to uchar4.
GS: Metal
GS
#14993
·
TJnotJT
opened
Sep 22, 2026
Contributor
·
·
4
GS: Switch CAS from compute shader type to pixel shader type.
GS: Direct3D 11
GS: Direct3D 12
GS: Metal
GS: OpenGL
GS: Vulkan
GS
#14992
·
lightningterror
opened
Sep 21, 2026
Contributor
·
·
·
Release 2.10
4
Qt: Use QHeaderView::Stretch for the game list title columns
GUI/Qt
#14991
·
mariobob
opened
Sep 21, 2026
Contributor
·
·
Qt: Add Controller Tester button
GUI/Qt
#14988
·
SternXD
opened
Sep 20, 2026
Contributor
·
·
1
GS:HW: Denormalize RT color when shuffling while blending.
GS: Direct3D 11
GS: Direct3D 12
GS: Metal
GS: OpenGL
GS: Vulkan
GS
#14987
·
TJnotJT
opened
Sep 20, 2026
Contributor
·
·
·
Release 2.10
2
GameDB: Various name-en fixes
First Time Contribution
GameDB
#14979
·
ranchodelaluna
opened
Sep 19, 2026
·
·
3
BIOS: Freeze ee/iop thread & mod base addresses in savestates
Savestate version bump
#14978
·
F0bes
opened
Sep 19, 2026
Member
·
·
·
Release 2.10
GS:HW: Prince of Persia Warrior Within invalidation/frame lookup issues.
GS: Hardware
GS: Texture Cache
GS
#14951
·
TJnotJT
opened
Sep 13, 2026
Contributor
·
·
·
Release 2.10
1
1
Memcard: Fix compatibility with MemCardPro (mc2) and conversion crashes
First Time Contribution
GUI/Qt
Memory Card
#14950
·
shawly
opened
Sep 13, 2026
·
·
·
Release 2.10
4
GS:VK: Use vkCmdPipelineBarrier2KHR
GS: Vulkan
GS
#14920
·
TellowKrinkle
opened
Sep 6, 2026
Member
·
·
·
Release 2.10
17
Expose PS2 memory to same-user tools via named shm
First Time Contribution
Hold Merge
#14869
·
Inertia-Squared
opened
Aug 23, 2026
·
·
9
GS: Support loading replacement textures from zip files
Build | Project System
GS: Hardware
GS
#14857
·
TellowKrinkle
opened
Aug 17, 2026
Member
·
·
·
Release 2.10
1
GS:HW: Unify TFX shaders among backends.
Build | Project System
GS: Direct3D 11
GS: Direct3D 12
GS: Hardware
GS: Metal
GS: OpenGL
GS: Vulkan
GS
Hold Merge
#14850
·
TJnotJT
opened
Aug 14, 2026
Contributor
·
·
·
Release 2.10
48
Low Latency Audio Sync
Build | Project System
GUI/Qt
Hold Merge
OSD / ImGui
SPU2
#14849
·
DiscoStarslayer
opened
Aug 14, 2026
·
·
·
Release 2.10
8
Patch: Clean up PatchCommand struct
#14789
·
chaoticgd
opened
Jul 29, 2026
Member
·
·
·
Release 2.10
GS:VK: Migrate to VK 1.3 and use dynamic rendering.
Dependencies
GS: Vulkan
GS
Hold Merge
#14787
·
TJnotJT
opened
Jul 29, 2026
Contributor
·
·
·
Release 2.10
31
USB: Follow the PCRTC video mode for GunCon2 aim
First Time Contribution
GS
LLM Codegen
USB
#14770
·
dyzt
opened
Jul 27, 2026
·
·
·
Release 2.X
3
CDVD: validate CSO frame and index sizes
CDVD
First Time Contribution
#14753
·
acts-1631
opened
Jul 23, 2026
·
·
·
Release 2.10
3
precompile StringUtil.h and STL stream headers (~11% faster core rebuild)
First Time Contribution
#14747
·
mcodilla
opened
Jul 21, 2026
·
·
·
Release 2.10
5
GS:DX12:VK: Experimental uber/hybrid shader cache (WIP).
Build | Project System
GS: Direct3D 11
GS: Direct3D 12
GS: Hardware
GS: OpenGL
GS: Vulkan
GS
GUI/Qt
OSD / ImGui
requires-win-deps-build
#14737
·
TJnotJT
opened
Jul 20, 2026
Contributor
·
·
·
Release 2.10
38
GHActions: Clean old stuff out of ccache
Build | Project System
#14691
·
TellowKrinkle
opened
Jul 13, 2026
Member
·
·
·
Release 2.10
Input: Combo bindings fix
#14648
·
jasaaved
opened
Jul 1, 2026
Contributor
·
·
·
Release 2.10
1
15
GS/HW: Add continuous and oneshot ROV heuristics.
Build | Project System
GS: Direct3D 11
GS: Direct3D 12
GS: Hardware
GS: Metal
GS: OpenGL
GS: Texture Cache
GS: Vulkan
GS
GUI/Qt
OSD / ImGui
#14607
·
TJnotJT
opened
Jun 21, 2026
Contributor
·
·
·
Release 2.10
25
GameDB: Various fixes
GameDB
Hold Merge
Needs testing
#14591
·
Heitof
opened
Jun 15, 2026
Contributor
·
·
·
Release 2.X
4
5
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