docs: explain replay-to-realtime transition in Execution Modes - #761
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Add a section to the Execution Modes doc explaining that passing a starttime in the past with realtime=True first replays history at full simulation speed and then seamlessly switches to realtime/wallclock pacing once the engine catches up to "now". Includes a runnable example showing the pacing change via csp.now() vs wallclock time. Fixes Point72#711 Signed-off-by: Thea <thea.ishida@gmail.com>
thea-ishida
requested review from
AdamGlustein,
alexddobkin,
robambalu and
svatasoiu
as code owners
September 15, 2026 20:20
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Add a section to the Execution Modes doc explaining that passing a starttime in the past with realtime=True first replays history at full simulation speed and then seamlessly switches to realtime/wallclock pacing once the engine catches up to "now". Includes a runnable example showing the pacing change via csp.now() vs wallclock time.
Fixes #711