Skip to content

The package breaks SDK build #10

Description

@mike-tr

Failed running E:\Unity\Android_Projects\Pezepe\Library\PackageCache\com.unity.burst@1.0.0-preview.6.Runtime\bcl.exe --debug=true @C:\Users\Michael\AppData\Local\Temp\tmp920b244.tmp

stdout:

The environment variable ANDROID_NDK_ROOT is undefined or empty, is the Android NDK correctly installed?

stderr:

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
Unity.Burst.Editor.BurstAotCompiler:OnPostBuildPlayerScriptDLLs(BuildReport) (at Library/PackageCache/com.unity.burst@1.0.0-preview.6/Editor/BurstAotCompiler.cs:358)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

so i tried to build my app to sdk.
and got those error.

after some time i just tried to build a new project, and surprise it worked.
i tried to replicate my project settings, and installed the pdf importer.
and it breaks with thise exact error, removing the psd importer also get rid of the errors.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions