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Co-authored-by: kunitoki <707032+kunitoki@users.noreply.github.com>
Co-authored-by: kunitoki <707032+kunitoki@users.noreply.github.com>
Co-authored-by: kunitoki <707032+kunitoki@users.noreply.github.com>
Co-authored-by: kunitoki <707032+kunitoki@users.noreply.github.com>
Co-authored-by: kunitoki <707032+kunitoki@users.noreply.github.com>
Co-authored-by: kunitoki <707032+kunitoki@users.noreply.github.com>
Co-authored-by: kunitoki <707032+kunitoki@users.noreply.github.com>
Co-authored-by: kunitoki <707032+kunitoki@users.noreply.github.com>
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[WIP] Add rendering timing and frame pacing for SDLComponentNative
Improve SDL frame pacing with presentation-aware timing and conservative backend fallbacks
Sep 17, 2026
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SDLComponentNativewas deriving animation/update deltas from CPU render-start time, which can diverge from the cadence at which frames become visible. This change adds presentation-aware timing and optional frame pacing, while keeping defaults conservative and falling back cleanly when a backend cannot provide reliable display-synchronized feedback.Public pacing configuration
ComponentNative::FramePacingModewith:automaticoffsoftwarepresentationDrivenComponentNative::Optionscontrols:withFramePacingMode(...)withMaximumFramesInFlight(...)Backend-neutral pacing policy
FramePacerto centralize:SDL window/render-loop integration
SDLComponentNativerender scheduling to useFramePacer.internalRefreshDisplay()now consumes presentation-derived deltas when validated timing exists, otherwise falls back to monotonic CPU time.GraphicsContext timing/capability hooks
GraphicsContextwith minimal backend-neutral timing support:Backend support
Bindings and tests
Example: