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Hi Thank you very much for sharing the plugin, I really use it a lot. For game character parts, as for PDF presentations, etc.
Adding export by Label would be very functional (I think the inkscape api does not make it easy). I had a particular case in which I had to have for example a character in 3 views (up-down-lateral) to export to the spine2D software.
So I had 3 objects with duplicate names. called "Head" "Body" [...] In that case "Label" was a better option, but everything was exported as "ID".
I still used your plugin, and then my brother externally programmed a script to change the name of the resulting PNG file "ID" to "inkcape: label" but each object had to be part of a group for it to work.
And for personal use modify your plugin a bit by deleting the fformat line, so it does not divide me by formats. So I can do skin1 / up, skin1 / down skin1 / lateral, and the images are exported in that folder.
Activity
olibia commentedon Nov 3, 2021
Hi, it is possible. I will add an option to select which attribute to use for naming (ID, label or title) in the next version.
tonypuglieso commentedon Nov 12, 2021
Hi Thank you very much for sharing the plugin, I really use it a lot. For game character parts, as for PDF presentations, etc.
Adding export by Label would be very functional (I think the inkscape api does not make it easy). I had a particular case in which I had to have for example a character in 3 views (up-down-lateral) to export to the spine2D software.
So I had 3 objects with duplicate names. called "Head" "Body" [...] In that case "Label" was a better option, but everything was exported as "ID".
I still used your plugin, and then my brother externally programmed a script to change the name of the resulting PNG file "ID" to "inkcape: label" but each object had to be part of a group for it to work.
And for personal use modify your plugin a bit by deleting the fformat line, so it does not divide me by formats. So I can do skin1 / up, skin1 / down skin1 / lateral, and the images are exported in that folder.