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Show visible terrain context for the idle hand - #156

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Rokk001 wants to merge 40 commits into
tomluchowski:shaders-improvementfrom
Rokk001:pr/terrain-context-v2
Open

Rokk001 wants to merge 40 commits into
tomluchowski:shaders-improvementfrom
Rokk001:pr/terrain-context-v2

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@Rokk001

@Rokk001 Rokk001 commented Sep 27, 2026 •

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Result

The context line now identifies visible terrain under the idle hand so players can understand the tile before choosing an action.

Validation

  • Full Windows Release build passed on the final seven-PR stack.
  • Terrain context was accepted in gameplay testing.

Dependencies

Issue coverage

Related to #4 by exposing tile context used for building decisions; it does not resolve the full issue.


Supersedes #102, closed and force-pushed by mistake; recreated with the same content and cleaned-up commit trailers.

Embed per-monitor DPI awareness and maintain the verified OGRE 13.6.5 renderer patch required for context-safe window replacement, runtime GL options and correct fullscreen client geometry.

Validation: clean Release build, DPI and 3440x1440 fullscreen probes, three GL3Plus variants and the patch reverse check passed; version 0.7.1 remains unchanged because this is unreleased work and the project has no changelog.
Apply display, input, audio, gameplay, minimap, shadow and negotiated nickname changes to the running session while preserving rollback for failed window or input transitions and keeping the 3440x1440 navigation visible.

Validation: clean Release and Debug builds, packet tests, DPI, layout and GL3Plus probes passed; the user confirmed the reported resolution, fullscreen, cursor, flicker and navigation failures are fixed. Version 0.7.1 remains unchanged because this is unreleased work and the project has no changelog.

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