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Present incoming notices as individual animated message tabs - #228

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Rokk001 wants to merge 30 commits into
tomluchowski:shaders-improvementfrom
Rokk001:pr/incoming-notification-queue-complete

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@Rokk001

@Rokk001 Rokk001 commented Sep 27, 2026 •

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Present incoming game notices as individual animated tabs with unread feedback, an accessible message panel, dismissal and persistent save feedback.

Right-click now dismisses an unread badge immediately instead of requiring it to be opened first. Review the follow-up.

Depends on #227, and through it on #161 (which introduces the room-listing helper used by #227). Validation: the focused dismissal probe passes 48 checks; earlier notification-queue checks remain unchanged. No new full-game or other-platform run is claimed.


Supersedes #96, closed and force-pushed by mistake; recreated with the same content and cleaned-up commit trailers.

Rokk001 and others added 28 commits September 7, 2026 00:45
Embed per-monitor DPI awareness and maintain the verified OGRE 13.6.5 renderer patch required for context-safe window replacement, runtime GL options and correct fullscreen client geometry.

Validation: clean Release build, DPI and 3440x1440 fullscreen probes, three GL3Plus variants and the patch reverse check passed; version 0.7.1 remains unchanged because this is unreleased work and the project has no changelog.
Apply display, input, audio, gameplay, minimap, shadow and negotiated nickname changes to the running session while preserving rollback for failed window or input transitions and keeping the 3440x1440 navigation visible.

Validation: clean Release and Debug builds, packet tests, DPI, layout and GL3Plus probes passed; the user confirmed the reported resolution, fullscreen, cursor, flicker and navigation failures are fixed. Version 0.7.1 remains unchanged because this is unreleased work and the project has no changelog.
The spells tab put its ten buttons in a single row of 60 pixel squares running
out to x=700. The pane they live in is the window width minus the 200 pixels of
minimap, so at the 800 wide minimum window it is 600 pixels across, and the last
two spells, Weakness and the Eye of Evil, hung past its right edge where they
could be neither seen nor clicked. Only a window at least 900 wide showed the
whole row, and nothing said so.

The rooms tab solved the same problem long ago: two rows of 40 pixel buttons.
The spells tab now uses the same shape, five spells to a row, ending at x=300
with room to spare at any size the game accepts. The cooldown bar inside each
button now covers exactly its button too, instead of overhanging 20 pixels on
both sides, which with narrower buttons would have bled half way across the
neighbours.

The rooms tab had the tail of the same bug: the temple and portal buttons the
editor uses sat at x=570 to 690, past the same edge. They join the end of the
second row instead.

(cherry picked from commit 10db1cb)
This packages the accepted implementation without private development notes. No release version or changelog change is required for this unreleased contribution.
This packages the accepted implementation without private development notes. No release version or changelog change is required for this unreleased contribution.
# Conflicts:
#	gui/OD.looknfeel
#	gui/WindowTabRooms.layout
#	gui/WindowTabSpells.layout
# Conflicts:
#	gui/OD.looknfeel
Replace the auto declarations introduced by this branch with explicit types,
as requested in issue tomluchowski#42 and required by CLAUDE.md. No behavioural change.
@Rokk001

Rokk001 commented Sep 27, 2026

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Comment from the original #96 by @Rokk001 (source):

Fixed in 5a73d154: right-click now dismisses unread notification badges directly.

Rokk001 added a commit to Rokk001/OpenDungeonsPlus that referenced this pull request Sep 29, 2026
Since tomluchowski#228 unread messages can be dismissed with a right-click as well,
so the context help no longer needs to tell the player to read a
message first.
Replace the button lambdas with named handlers, name the message tab layout,
animation, blink and image constants, and document the new members.

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2 participants