Skip to content

Use a resolution-aware static background across frontend menus - #231

Open
Rokk001 wants to merge 38 commits into
tomluchowski:shaders-improvementfrom
Rokk001:pr/static-menu-background-complete
Open

Rokk001 wants to merge 38 commits into
tomluchowski:shaders-improvementfrom
Rokk001:pr/static-menu-background-complete

Conversation

@Rokk001

@Rokk001 Rokk001 commented Sep 27, 2026 •

Copy link
Copy Markdown

Replace the scripted frontend scene with the supplied static background and keep the menu navigation over it. Preserve the entire image, its aspect ratio and centered placement across viewport sizes, suppress duplicate logo banners on frontend pages, and restore the normal full-viewport background when leaving the menus. Clear the GUI scissor state so it cannot clip the next background frame; existing hand hover feedback remains intact.

Depends on #230 for menu navigation. Review the focused background contribution; GitHub's comparison includes prerequisite contributions until they merge, so recheck the remaining diff after their individual merges. No matching issue is claimed as fully resolved.

Validation: Windows x64 Release integration compilation and runtime preparation passed. The real Ogre/CEGUI background probe passed 115 checks covering aspect ratio, centering, viewport fit, visible artwork, menu/title separation, duplicate-logo suppression and background restoration at five viewport sizes and three UI scales. The test fixture initializes GUI hover before resetting the menu, matching production order. No new manual game launch or other-platform runtime verification is claimed; broader visual acceptance remains separate.


Supersedes #99, closed and force-pushed by mistake; recreated with the same content and cleaned-up commit trailers.

Embed per-monitor DPI awareness and maintain the verified OGRE 13.6.5 renderer patch required for context-safe window replacement, runtime GL options and correct fullscreen client geometry.

Validation: clean Release build, DPI and 3440x1440 fullscreen probes, three GL3Plus variants and the patch reverse check passed; version 0.7.1 remains unchanged because this is unreleased work and the project has no changelog.
Apply display, input, audio, gameplay, minimap, shadow and negotiated nickname changes to the running session while preserving rollback for failed window or input transitions and keeping the 3440x1440 navigation visible.

Validation: clean Release and Debug builds, packet tests, DPI, layout and GL3Plus probes passed; the user confirmed the reported resolution, fullscreen, cursor, flicker and navigation failures are fixed. Version 0.7.1 remains unchanged because this is unreleased work and the project has no changelog.

This branch has not been deployed

No deployments
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant