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Pull requests: AcademySoftwareFoundation/MaterialX
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Fix pass-through transforms for legacy color space names
#3062
opened Sep 5, 2026 by
jstone-lucasfilm
Member
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Prevent a ShaderGraph crash from duplicate color transforms
#3061
opened Sep 2, 2026 by
LouRohanNV
•
Draft
Support shader generation from a nodedef
#3058
opened Aug 30, 2026 by
ld-kerley
Contributor
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Add a shader graph pass to flatten compound nodes
#3057
opened Aug 30, 2026 by
ld-kerley
Contributor
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Fix vec3 variant of gltf_image to include scaling factor
#3055
opened Aug 26, 2026 by
kwokcb
Contributor
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Add temporary directory helpers and a createDirectories write option
#3045
opened Aug 20, 2026 by
ld-kerley
Contributor
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Support the
implname attribute during shader generation
#3044
opened Aug 19, 2026 by
ld-kerley
Contributor
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Graph Editor : UX Updates Towards "Keyboardless" Workflow
#3043
opened Aug 19, 2026 by
kwokcb
Contributor
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Proposal : Deterministic Default Instance Resolution
#3028
opened Aug 10, 2026 by
kwokcb
Contributor
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Support vertical layering of opaque BSDFs
#3022
opened Aug 2, 2026 by
jstone-lucasfilm
Member
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Clamp PBR surface opacity before shader construction
#3019
opened Jul 27, 2026 by
tdavidovicNV
Contributor
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Fix texture flipping for hextiledimage and hextilednormalmap.
#3016
opened Jul 27, 2026 by
jreichel-nvidia
Contributor
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Add regex filter to tests_to_html.py
#3011
opened Jul 23, 2026 by
jreichel-nvidia
Contributor
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Solution (#2366): Graph Editor: Add UI support for enumerated values
#3006
opened Jul 14, 2026 by
TFGSUMIT
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Add XYZ-to-working-space transform for hardware shaders
#3005
opened Jul 14, 2026 by
r800360
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Unify texcoord conventions across render targets
#3001
opened Jul 8, 2026 by
jstone-lucasfilm
Member
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Add support for nested NodeGraphs : Core Traversal, Validation and ShaderGen
#2999
opened Jul 4, 2026 by
kwokcb
Contributor
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