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Wisp 2.6.3: restore HUD and Tune after the Forza update - #107

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Views2k merged 8 commits into
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fix/forza-6461-compat-20261005
Oct 5, 2026
Merged

Views2k merged 8 commits into
mainfrom
fix/forza-6461-compat-20261005

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@Views2k

@Views2k Views2k commented Oct 5, 2026 •

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The latest Forza update moved the native data used by Wisp, leaving the HUD hidden and Tune unavailable. Restore support for Steam 6.461.691.0 and Xbox app / Microsoft Store 3.461.691.0 with separately validated compatibility maps. Existing identity, structure and read bounds remain enforced, and older maps remain supported.

Wisp now retries compatibility updates while waiting for a supported build, removes duplicate status text, and no longer requires an unused Tune pointer. The validation checklist explicitly covers both platforms.

Validation:

  • Steam: production HUD and Tune reads passed; a 15-second clip saved and fully decoded. The Steam installer was also tested in game.
  • Xbox: 46/46 core HUD reads were ready, exact and visible; two complete Tune snapshots matched; a 15-second clip with Forza audio saved and fully decoded. The optional native gauge child was absent with the stock HUD disabled; rendered fallback was not visually verified.
  • Local installer build: 6,222 .NET tests, 144 Python tests and two real-artifact validators passed. Two optional Capstone tests were skipped. Required exact-head CI, installer lifecycle and CodeQL remain release gates.

This supports the tested game builds; it does not assume arbitrary future game layouts are compatible.

@Views2k
Views2k merged commit e6f75f7 into main Oct 5, 2026
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@Views2k
Views2k deleted the fix/forza-6461-compat-20261005 branch October 5, 2026 21:43
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