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Show scaled placement costs for traps and doors - #101

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Rokk001 wants to merge 3942 commits into
tomluchowski:shaders-improvementfrom
Rokk001:pr/trap-placement-costs-v2
Closed

Rokk001 wants to merge 3942 commits into
tomluchowski:shaders-improvementfrom
Rokk001:pr/trap-placement-costs-v2

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@Rokk001

@Rokk001 Rokk001 commented Sep 8, 2026

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Result

Trap and door placement now shows the scaled placement cost beside the hand before confirmation, including map-specific price multipliers.

Validation

  • Full Windows Release build passed on the final seven-PR stack.
  • Placement cost display was accepted in gameplay testing.

Dependencies

Issue coverage

Related to #4 by making trap construction costs discoverable; it does not resolve the full issue.

tomluchowski and others added 30 commits March 19, 2023 18:42
CMakeList.txt modfied due to paroj fixtures, all tests are now passed
tile info for debugging information -- seat, position, visualTileType, tileType, floodFillValue, floodfill bug introduced at 5409832
Rename to OpenDungeonsPlus in readme
Replace the auto declarations introduced by this branch with explicit types,
as requested in issue tomluchowski#42 and required by CLAUDE.md. No behavioural change.
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6 participants