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Chicken coop: dark slate roof and greyed rough wood instead of the bright red roof. Standard bed: darker oak, coarse cloth, no gloss. Worker and spider beds: new low-poly beds (frame, mattress, blanket or silk cocoon) replacing the spiky lumps, same 1x1 footprint. New assets generated by scripts in tools/room-objects, recorded in CREDITS.
… the coop restyle script
…n 64-bit Windows builds SetClassLong and GCL_HICON are not available in 64-bit builds. The icon is now set with SetClassLongPtr and GCLP_HICON.
…mpiles in 64-bit Windows builds" This reverts commit dd44053.
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Replaces #242 (same commits and history, neutral wording in one commit)
Problem
The chicken coops have a bright red roof and the dormitory beds (worker and spider beds in particular) look like spiky lumps, which does not fit the dark dungeon look of the rest of the game.
Change
ChickenCoop.pngrecoloured bytools/room-objects/restyle_chicken_coop.py).Bed.material).tools/room-objects/generate_beds.py). The now unused normal maps andSpiderBedWeb.materialare removed.CREDITS.Visual change only; no gameplay, network or save effect.
Dependencies
None. One commit on top of
shaders-improvement, no file overlap with the open bed or dormitory PRs (#178, #179, #180, #195). The new worker and spider bed orientation (#178 touches bed alignment) has not been checked in game together with #178.Verification
Offline renders before and after, and in-game screenshots of a chicken farm and a dormitory (below). The Release build succeeds.
Windows x64 (MSVC) builds only together with the windows-support changes, because the base still uses GCL_HICON; release build verified with them merged.
Chicken coops, before and after:
Beds, before and after:
In game, chicken farm and dormitory: