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…t from visual and index fixed
….e. the tile is unreachable the usual way
Now all ground tiles meshes should use Room.mesh
…k around celler or fight there when they are being dropped there
CMakeList.txt modfied due to paroj fixtures, all tests are now passed
tile info for debugging information -- seat, position, visualTileType, tileType, floodFillValue, floodfill bug introduced at 5409832
…laimed by any seat
Rename to OpenDungeonsPlus in readme
…ffect Add a summon effect for created workers
Improve the community exit page
…layout Lay the spell buttons out in two rows so the last ones fit on screen
This packages the accepted implementation without private development notes. No release version or changelog change is required for this unreleased contribution.
This packages the accepted implementation without private development notes. No release version or changelog change is required for this unreleased contribution.
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Fixed in 5a73d154: right-click now dismisses unread notification badges directly. |
# Conflicts: # gui/OD.looknfeel # gui/WindowTabRooms.layout # gui/WindowTabSpells.layout
# Conflicts: # gui/OD.looknfeel
Replace the auto declarations introduced by this branch with explicit types, as requested in issue tomluchowski#42 and required by CLAUDE.md. No behavioural change.
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Present incoming game notices as individual animated tabs with unread feedback, an accessible message panel, dismissal and persistent save feedback.
Right-click now dismisses an unread badge immediately instead of requiring it to be opened first. Review the follow-up.
Depends on #95, and through it on #107 (which introduces the room-listing helper used by #95). Validation: the focused dismissal probe passes 48 checks; earlier notification-queue checks remain unchanged. No new full-game or other-platform run is claimed.